Ungodly

Background:

I was hired to work as a Senior Open World Level Designer on the Ungodly project.

Job Responsibilities:

My initial responsibilities were to help with the beautification passes for existing level maps.  Later on, I was to be working on crafting open world maps, presumably for DLC content on Ungodly.   I used Unity 3D for all of my work at Azra. 

Accomplishments:

Working with environment artists and content designers, I redesigned a central hub base location for the player to return to frequently when completing quests.  The space all worked as a location for future quest givers that would be unlocked as gameplay progressed.  I also was in the middle of working on collision cleanup up on several dungeon maps before the mass layoff.