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Background:
I was hired to work as a Senior Open World Level Designer on the Ungodly project.
Job Responsibilities:
My initial responsibilities were to help with the beautification passes for existing level maps. Later on, I was to be working on crafting open world maps, presumably for DLC content on Ungodly. I used Unity 3D for all of my work at Azra.
Accomplishments:
Working with environment artists and content designers, I redesigned a central hub base location for the player to return to frequently when completing quests. The space all worked as a location for future quest givers that would be unlocked as gameplay progressed. I also was in the middle of working on collision cleanup up on several dungeon maps before the mass layoff.
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