Background:
I was brought on to work both as a Level and Enemy designer on the Spyro Reignited Trilogy.
Job Responsibilities:
Using Unreal 4 and Blueprint, I worked on four levels on Spyro 1 and 2 in the trilogy, and all of the fodder creatures across all three games. I also designed the Achievement System in the game.
Additionally, I was a point person when it came to sticking to the continuity of the original trilogy and helping to make sure we were as faithful to those games as we could be.
Accomplishments:
The game was met with huge success. I’m very proud and happy of how this game came together.
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