I was brought on the help port the on-line multiplayer game, Labyrinth, to the Apple Arcade platform and renamed as Spelldrifter.
I helped with re-creating some of the encounters so that they worked as a single player game. This included placement of cards that were originally only found in multiplay. Later, I helped with game balance and flow issues that came up.
The game came out on Apple Arcade and did quite well.
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