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Background:
I was brought on as a Level Designer to work on an Unannounced Title.
Job Responsibilities:
During my time at WayForward, I was one of two level designers tasked with creating levels for a vertical slice demo that was to be shown to the publishers who owned the IP we were working with. I was responsible for creating four complete maps in Unreal 5, as well as two boss fight arenas and a couple of small rooms that were needed. I also helped other team members from different departments with any design assistance they required.
Accomplishments:
The vertical slice demo was delivered, but funding for the project was delayed. Hence, the budget for the project was frozen and I was caught up in the round of layoffs that occurred because of this.
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