Skydance’s Bememoth

Behemoth Banner

Background:

I was hired as Senior Systems/Game Designer for the Behemoth project.  Note, I also worked three months on another project at SDI, that was unannounced and was eventually cancled.

Job Responsibilities:

I worked on many systems during my time on Behemoth.  I mainly worked on Traps and other interactable stand-alone blueprints.  I also did a small bit of level layout, extensive work on sequenced animation scenes (namely attaching event scripts to key moments in each sequence), interactive props and lore objects, design and implemented the achievement/trophies in the game, and implemented the haptics in the game.  I was also on hand to fix numerous bugs that came up.

Accomplishments:

Seeing that this was my first VR project, I’m quite proud of the work I contributed to Behemoth.