
Background:
I did a short contract for Playfirst on the puzzle game Trijinx. I was tasked with making the majority of the puzzle levels in the game. I used an proprietary tool so that I could work remotely.
Job responsibilities:
Creating fun and challenging puzzle levels for the game. Basically, I would setup each level with preexisting triangles, accompanied with patterns of indestructible blocks in later levels.
Accomplishments:
I created the majority of the levels for the game (about 80%). Once they were completed, I handed them off to my contacts at Playfirst, who ordered them in terms of difficulty.
Videos and Links:
Here is the site to download the game:
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