I did a short contract for Playfirst on the puzzle game Trijinx.  I was tasked with making the majority of the puzzle levels in the game.  I used an proprietary tool so that I could work remotely.

Job responsibilities:

Creating fun and challenging puzzle levels for the game.  Basically, I would setup each level with preexisting triangles, accompanied with patterns of indestructible blocks in later levels.


I created the majority of the levels for the game (about 80%).  Once they were completed, I handed them off to my contacts at Playfirst, who ordered them in terms of difficulty.

Videos and Links:

Here is the site to download the game: