My second project at Midway was working as a mission designer on The Wheelman. There were a number of designers who came off of working on Stranglehold and ended up helping the Newcastle, UK office with completing the game. We were sent to the UK for a couple of weeks to learn what they were doing, and worked remotely in Chicago for the rest of the project.
I was tasked with working on two missions for the game. Most of what I did was make sure spawn and way points worked properly in each mission, and that the proper order occurred to progress the story.
I worked on Mission 13: Green Cross Code and Mission16: To Follow a Wheelman , using Kismet and Unreal 3. It was also my first time working with a split development team (five designers in Chicago working remotely with the main development team in Newcastle, UK). Also it was my first project using SCRUMS.
Videos and Links:
“Green Cross Code”
“To Follow a Wheelman”