Game Designer

The Godfather

godfather

The Godfather

Background:

This was the third and final game I worked on at EA.  I didn’t stay very long on this project, since I was caught up in a big round of layoffs going on at that time.

Job responsibilities:

Mostly I just did document writing on this project.  I wrote a number of missions design documents that went into the game.  I did a little bit of work using Renderware Studio for scripting and map layout, but there wasn’t much to work with during the time I was using it  (the tool was being built as we were making the game).

Accomplishments:

I wrote around a half dozen mission documents for the game, including the mission that is linked below.

Videos and Links:

The Godfather: Delivering the Horse Head to Woltz’s bed