Originally, Midway hired me to work on an open world part of another game, but that feature was canceled just before I arrived in Chicago. Instead, I ended up on the Stranglehold team to work as a level designer.
Initially, I created prototype levels using Unreal 2K4, and using a modification of an in-house tool. Later on, as we received code drops from Epic, I switched over full time to using Unreal 3 to create my levels. I also learned Kismet for all of my scripting needs. Additionally, I was responsible for writing numerous design docs for the project. Last, I aided in the training of five junior designers who came on board to help us finish the game.
I worked on the maps for all of the Chicago levels, notably the Museum level. I also scripted the Chicago penthouse boss fight. Last, I also created a couple of the PvP maps that were used in the game.
Videos and Links:
Chicago – Night at the Museum
Chicago – Vlad Boss Fight
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