Psycho M.O.F.O. (canceled)
This was my first project as a junior designer during my first stint at Crystal Dynamics
I assisted my lead in helping to write the GDD, the TDD and many other documents for the pre-production of this game. I also blocked out several rooms in 3DS, using primitives to help create the scenes.
I was responsible for fleshing out the entire second level of the game, and white boxing all of the rooms that would have been used. I also learned to use 3DS while working on this game. Sadly, the project was canceled after a year and a half of pre-production.