
Background:
I was hired by Westwood Studios in Las Vegas to work as a level designer on this project.
Job responsibilities:
Using an in-house tool, I laid out and textured the several levels and portions of levels in the game. I also scripted my encounters, being responsible for enemy spawns and some amount of loot placement. The main map I focused on was the Ru-Loi Citadel, but I also did work on several other sections of the game as well.
Accomplishments:
Not only did I create levels for the game, but I also helped to write up test plans for Q.A. .
Videos and Links:
The Ru-Loi Citadel
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