Game Designer

Jacked

3DO_Jacked

Jacked

 

Background:

During my second run at 3DO I worked on the motorcycle combat game, Jacked.  I built and scripted three race tracks while I was there and before the company went bankrupt.

Job responsibilities:

I started off drafting out my race tracks on paper.  Next, I lofted splines in 3DS MAX to create the main path for each track.  I continued to add props, textures and lights while also adding in the scripting needed to bring the courses to life.  I also gave some direction to the environment artists we worked with, so they could really add polish to the maps.  The main track I worked on was the Mayan Ruins map.

Accomplishments:

Unfortunately, the company went under just before we were able to fully finish the game.  It eventually got picked up by another publisher, who did release it.

Videos and Links:

Mayan Ruins

jacked_mayan_01

Mayan Ruins

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Gameplay Video