
Background:
During my second run at 3DO I worked on the motorcycle combat game, Jacked. I built and scripted three race tracks while I was there and before the company went bankrupt.
Job responsibilities:
I started off drafting out my race tracks on paper. Next, I lofted splines in 3DS MAX to create the main path for each track. I continued to add props, textures and lights while also adding in the scripting needed to bring the courses to life. I also gave some direction to the environment artists we worked with, so they could really add polish to the maps. The main track I worked on was the Mayan Ruins map.
Accomplishments:
Unfortunately, the company went under just before we were able to fully finish the game. It eventually got picked up by another publisher, who did release it.
Videos and Links:
Mayan Ruins

Gameplay Video
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