Goblins (working title) (canceled)
I was the first designer that Psygnosis hired for their San Francisco office (I think I was employee 10 or something). I originated the concept for this game, and helped to drive the initial design of it.
Mostly, my job was to help to formalize the concept of the game in general. I helped to write the GDD, and I worked with the artists and programmers on the team to create systems and assets for when we would go into production.
I drove the initial design of the project, and helped the team to start production on this project. I also conducted interviews with a colleague to bring on more designers for the studio.