I joined 3DO to work on this title for the Nintendo 64, Playstation 1 and Playstation 2.
I used a combination of 3DS MAX, a proprietary tool and scripting in Visual C++ to build levels for this game. Mostly, I was responsible for spawning enemy waves, placing trigger volumes, drawing out patrol path splines and managing start and finish conditions. I also helped to train a few junior designers who came on board later on in the project.
I ended up working on three levels for this game, across each of the three SKUs. The two screenshots here are of levels I worked on.
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