Army Men: Sarge’s Heroes 2

Army Men; Sarge’s Heroes 2


I joined 3DO to work on this title for the Nintendo 64, Playstation 1 and Playstation 2.

Job responsibilities:

I used a combination of 3DS MAX, a proprietary tool and scripting in Visual C++ to build levels for this game.  Mostly, I was responsible for spawning enemy waves, placing trigger volumes, drawing out patrol path splines and managing start and finish conditions.  I also helped to train a few junior designers who came on board later on in the project.


I ended up working on three levels for this game, across each of the three SKUs.  The two screenshots here are of levels I worked on.

Videos and Links: