Akuji the Heartless
During my second stint at Crystal Dynamics, I came on board the project to work as a level designer on this project.
I used a combination of 3DS MAX and a proprietary tiling tool to create the geometry for the game. I also used an in-house tool to script everything in the levels I worked on.
I created two main story levels for the game, and worked on the Hub level as well. Also, we completed the game in under the time allotted to us and under budget.
Videos and Links:
The Slime Caverns
The Blood Ruins
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