Resume

I’m a Game Designer with over twenty-five years of experience specializing in Level Design and Layout, located in Northern California. 

I have worked on numerous AAA games, focusing on RPG and Action titles. I am proficient in multiple 3D-layout and modeling tools. I’m highly creative, dedicated, and communicative.

Tools of the Trade

Unreal 4

Unity

Maya

Lua

Work History

Senior Designer at OddWorld Inhabitants
(December 2019 – June 2020)
Worked on Soulstorm as a Senior Designer.

Game Designer at Free Range Games

(June 2019 – Sep 2019)

Worked on the Apple Arcade title Spelldrifter
Level Designer at Toys for Bob
(Aug 2017 – Nov 2018)
Worked on Spyro Reignited Trilogy

Game Designer at Interactive Fitness Holdings
(Aug 2016 – Mar 2017)

Senior Systems Designer at Ignited Artists
(Dec 2015 – Mar 2016)
Worked on several prototypes for mobile games before the studio downsized.

Contract Level Designer at Mercenary Technology
(Feb 2015 – Sep 2015)
Contract work on Call of Duty: Black Ops III for the PS3/Xbox 360

Contract Level Designer at TreSensa
(Mar 2015)
A two-week contract for TreSensa doing level design on an upcoming driving game for mobile devices.

Contractor at Toys for Bob
(Jan 2014 – Oct 2014)
Worked on Skylanders Trap Team, and helped the designers with asset placement to help finish the game.

Senior Level Designer at Ubisoft Entertainment
(Aug 2012 – Apr 2013)
Worked on Assassin’s Creed 3 DLC, creating missions using Anvil.

Level Designer at ArenaNet
(Jan 2009 – Sept 2011)
Worked on Guild Wars 2, creating maps using a proprietary tool.

View my full gameography