I’m a Game Designer with over twenty-five years of experience specializing in Level Design and Layout, located in Northern California.
I have worked on numerous AAA games, focusing on RPG and Action titles. I am proficient in multiple 3D-layout and modeling tools. I’m highly creative, dedicated, and communicative.
Tools of the Trade
Unreal 4
Unity
Maya
Lua
Work History
Senior Designer at OddWorld Inhabitants
(December 2019 – June 2020)
Worked on Soulstorm as a Senior Designer.
Game Designer at Free Range Games
(June 2019 – Sep 2019)
Worked on the Apple Arcade title Spelldrifter
Level Designer at Toys for Bob
(Aug 2017 – Nov 2018)
Worked on Spyro Reignited Trilogy
Game Designer at Interactive Fitness Holdings
(Aug 2016 – Mar 2017)
Senior Systems Designer at Ignited Artists
(Dec 2015 – Mar 2016)
Worked on several prototypes for mobile games before the studio downsized.
Contract Level Designer at Mercenary Technology
(Feb 2015 – Sep 2015)
Contract work on Call of Duty: Black Ops III for the PS3/Xbox 360
Contract Level Designer at TreSensa
(Mar 2015)
A two-week contract for TreSensa doing level design on an upcoming driving game for mobile devices.
Contractor at Toys for Bob
(Jan 2014 – Oct 2014)
Worked on Skylanders Trap Team, and helped the designers with asset placement to help finish the game.
Senior Level Designer at Ubisoft Entertainment
(Aug 2012 – Apr 2013)
Worked on Assassin’s Creed 3 DLC, creating missions using Anvil.
Level Designer at ArenaNet
(Jan 2009 – Sept 2011)
Worked on Guild Wars 2, creating maps using a proprietary tool.
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